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Create and justify a planned animation (M3, D2)

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M3: Provide and annotate screenshots of the optimisation process. Include screenshots of the tools used to create these effects. Learning Outcome 3: Be able to create a planned animation When exporting the video I initially used the Source - Apple ProRes 422 to get the video file. However, when going back to the brief I remembered that the video was meant for a website/mobile phone format meaning that a 1.02 Gigabyte file would be far too large. This is because the majority of mobile users wouldn't want to download a 1 Gigabyte + app just for a video and information about a zombie march. I therefore opted for the H.264 video codec to export the file. By doing this I brought down the file size of the animation to 159 Megabyte by trading the size of the file for a small decrease in my product's video quality. However, because the animation was meant to be used on computers or mobile phone users, this small decrease in video quality will most likely not affect most users be...

Create and justify a planned animation (P5, P6)

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Learning Objective: P5: Create the content for the animation Learning Outcome 3: Be able to create a planned animation The lighting of the animation was a lamp that I had and used near the set of the production. When making the characters I realised that the clay I used didn't stick to my green screen as well as I hoped it would. As a solution, the characters in my animation had paper clips in their feet to make them more stable. When applying the green paper to my background I solely used glue as an adhesive.  Anything else could run the potential of ruining the set or potential gluing the figures to it. For the camera I used a GoPro because of the high resolution photographs it takes and the wide angled lens which allowed me to face it very near the set of the animation Because of the low angled set and my lack of tripod, to prop the GoPro up I used Lego and Blacktack to ensure there would be minimal movement of the GoPro inbetween photographs ta...

Planning an Animation (P3, P4, M2)

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Learning Objective - Learning Outcome 2: Be able to plan an animation to a client brief P3: Develop concept ideas and sequence for an animation to meet a client brief Purpose of the Short My short is going to be used to advertise the BrainGoo Zombie March to the public. The short is supposed to notify my target audience of the details of the march regarding of what will be taking place, when it will be taking place and where. The short is also supposed to sere as the opening of the March's app. Picture of me making a character with human features (despite her being a zombie) Annotated Sketches Character design. As shown in the design, the joints of the characters should, theoretically, move similarly to that of a normal person's limps. This is because the characters have human bodies (even when they become zombies) so their movements would realistically be similar to humans. Janitor Expressions Scientist Expressions Back plates Leiceste...

Analysis of existing animations (P1, P2, M1, D2)

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P1: Explain the different techniques for animation Learning Outcome 1: Understand the types and uses of animations Stop Motion Stop motion is a technique used by animators. It is the technique of moving figures (usually clay to ensure the joints are movable) or objects little by little and by taking a picture every time it moves. When edited, all the photos come together to make one smooth line of animation. When making these projects, animators use 30-60 frames per second meaning that for every second on screen, 30-60 photos were taken to ensure the project was as smooth as possible. Stop motion is usually used for comedic purposes and is generally taken lightheartedly by its audiences, most likely due to the large use of toys and childlike objects in the animated projects. Examples of comedic ways studios make animated shorts are through projects like the Robot Chicken television series produced by Adult Swim or the Wallace and Gromit  series of films and shorts animated...